And now for something completely different…

This past weekend was my birthday weekend, and while I slaved away in the mold making shop I still didn’t get everything done that I had on my planned list of projects. I made progress, but just not as much as I should have. It shouldn’t be too bad, as I think I can make up most of the time this week…

It being my birthday, the timing of a new game release from Victory Point Games couldn’t have been better. A friend of mine remembered that I am intrigued by all things related to the Arab-Israeli Wars, as such he gave me a copy of the new game Israeli Independence. In a nutshell this is an introductory level solitaire wargame that tells the saga of the First Arab-Israeli War; Israel’s War for Independence. The game comes with 2 pages of rules, an 8 1/2″ x 11″ map sheet, 8 x 5/8″ counters and a deck of 24 cards (player supplies a single d6).

Israeli Independence

Game play is pretty straight forward: Draw a card (cards show which Arab armies move as well as how many offensives (and any die roll modifiers) the Israeli player may make.. Move the Arab armies (if any Arab armies have reached West Jerusalem the game is over), The player (you play the part of the Israelis) launches any offensives (pushing back Arab armies if successful). These steps are repeated until the card deck has been exhausted or until an Arab army reaches West Jerusalem.

It is hard to win this game – not impossible, but hard. My first game was an Israeli (marginal) victory, then next 3 were Arab victories. I’ve lost count of how many games I’ve played, but there are for sure more Arab victories. I’ve hard one or two crushing victories as well as a few crushing defeats. Most games have been marginal victories fr the Arabs – overall I’m thinking this is actually quit balanced.

I really like this game – it is simple, yet I do not think anyone will ever master the game. There is just enough randomness in the die rolling and cards to keep you on your toes. Sure at some point you will know what all of the cards are, but you will have no way of knowing when each will be turned up – so, while you may know what types of things to expect, you will never know when to expect them, and then we mix in the die rolls and I believe that there will be no perfect strategy for this one. I know that I’ll be playing this one for quite some time, I even have a few ideas for additional variant rules (just in case I need to shake things up a bit). For more information on this and other Victory Point Games offerings be sure to visit the Victory Point Games website.

Mold Layouts/Maps

OK, maybe this is a boring topic, or maybe it will be interesting…

With several of projects lined up I’ve been spend spending a bit of time sorting out mold layouts. Time spent sorting things out has also pushed out the release of the updated Late War Panzergrenadiers (Resistant Roosters) release. We had planned to release this week, but the release has been pushed out to the 15th…

I felt it was better to delay the release a wee bit than to use an inefficient mold layout – efficiency helps keep costs down (and with rising costs for almost everything we need to trim when and where we can).

And now back to my topic: Mold Layouts. Figuring out how to layout a mold is an important, yet fun task. Bad mold layouts make production harder and less efficient. For projects like 15mm WWII infantry figures we have some known parameters – like we know that we can fit 20 cavities into a single 9″ mold. OK, we might a few more or less, fewer if poses are prone and more if all a marching or at attention pose. The next thing we need to know is how these figures will be packed out. Set package configurations (like Resistant Roosters products) or random selections (more like Bloodaxe offerings). Random selections are easy, just group by pose and decide how many molds you want – typically based on expected sales and costs. If we have set pack configurations we need to layout the pack contents and decide how many of each pose are needed to make up the various packs/sets. Typically I pull up Excel and start plugging in values (pose ID, # needed in sets W, X and Y). Then we do some sorting, then we add some fudge factors (spins don’t always produce 100%, so we add Z figures per pose to the mix – After I’ve cast the pattern I’ll have a handle on any problematic poses and will adjust the fudge actor accordingly). By now we should have a good picture of how we want to break tings down by mold – now we add a mold ID and do some more sorting and in the end wind up with a table that looks kind of like this:

Mold Map

Typically I’ll step back and de-focus, so that I can take another look from a different perspective – if things still make sens we are set and ready to make molds. If I ‘see’ some other possibilities I repeat the process until I’m happy with the mold map.

Sometimes this process goes quickly – Few figures and maybe some random selections. Sometime it takes longer – more poses, specific selections and a variety of types (marching, prone, one piece horse and rider or MG and gunner).

And thus concludes todays lesson in the types of things we do around here – ope it wasn’t too boring! If you would like to know more about how we do things, feel free to write, or visit – we are more than happy to discuss how we ‘do’ things.

Barracks Battles ’08

HistoriFigs will be attending Barracks Battles ’08 – May 16, 17, and 18, 2008.

Barracks Battles is hosted by the Big Muddy Historical Gaming Alliance (BMHGA) and is being held at the St. Louis Mills Mall (5555 St. Louis Mills Blvd., Hazelwood, MO 63042).

Barracks Battles '08
Visit the Barracks Battles ’08 website.

With the rising costs of gasoline and all things travel related, this will likely be our last convention for the spring/summer of 2008. The next convention on our calendar is Rock-Con in October, so if you happen to be in the area, be sure to stop by and say howdy. We will have on hand the full Resistant Roosters line of miniatures as well as the complete catalog for the Bloodaxe Miniatures and Blasted Planets lines. We will also have our usual smattering of Scruby Miniatures as well as our own HistoriFigs figures.

Resistant Roosters – 15 May Release

Announcing our newly expanded Late War Panzergrenadier offerings…

  • More than 20 new figures/poses
  • Three brand new Platoon/HQ packs
  • A Company Box

Late War Panzergrenadiers v2


GE-100 Panzergrenadier Platoon $18.50
GE-101 Company HQ $12.00
GE-102 Mortar Platoon $12.00
GE-103 MG Platoon $12.50
GE-104 Company Box $61.50
Includes: Company HQ,
2 x Panzergrenadier/Grenadier Platoons,
1 x Mortar Platoon 1 x MG Platoon and more...

Late War Panzergrenadiers v2

  • Release scheduled for 15 May 2008
  • Order now (or before 15 May 2008) and receive free shipping (no minimum order)

Late War Panzergrenadiers v2

Visit the “new” Resistant Roosters website – www.resistantroosters.com – for the latest product listings.

Note: the website is still under construction and will be greatly expanded in the coming month.

The last of Bloodaxe April Releases

I knew there would be another few releases for April, and here they are:

  • WWI Russian Mounted Officer
  • WWI German Mounted Officer
  • Soviet Cavalry (w/lance) in Budenka Cap (1919-1941)

I have to admit that the photos for these came out rather badly, so I will need to replace them, but in the meantime here are a couple of shots to give you an idea of what the new figures look like:

Russian and German Officers

Soviet Cavalry in Budenka CAp

Look for more news tomorrow…