40mm Americans – American Revolution

April 4th 2013

As promised, another batch of pictures. This time our 40mm Americans for the American Revolution. The photos, are mostly of the greens; most of which have been cleaned up and molded. There are a few which have yet to be molded, but as with our British, these are on the schedule for completion in the very near future.

And now to our 40mm AWI Americans:

Pictures updated 5 April 2013

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The photos may be a little dark (we are still sorting out lighting with our light box), but should give you a good idea of how the figures look.

Look for more news next week.

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40mm British American Revolution

April 2nd 2013

A few pictures for today’s post. These greens have been sitting on the shelf for a long while now; it is about time to get these molded and into production!

The greens pictured are still in need of a little cleanup, but you can get a good idea of what we will have once molded. So, without further delay our 40mm AWI British:

 

 

These are in the queue for molding. No dates set yet, but if you like these and want some please be sure to let us know and we will adjust molding schedule appropriately.

Photos of the 40mm Americans coming soon (the American have already been molded).

Look for more photos and such in the coming days.

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At Long Last : Blasted Planets Heavy Gravity Aliens

March 29th 2013

I know, we’ve been quiet for a long time. We are working on changing that!

For today, we will keep things short. We have finally posted the figure list for the Heavy Gravity Aliens. Be sure to check the Blasted Planets site.

Heavy Gravity Aliens

Our Heavy Gravity Aliens are configurable – separate heads.
Figures will ship with either the Peepers head or the DK Head (all one type, determined at random)
For additional head selections check the “Various Bits” listing for more possibilities…

Heavy Gravity Infanteri, nco/officer with sword and shield
Heavy Gravity Infanteri, krigsman with heavy blaster
Heavy Gravity Infanteri, krigsman with assault rifle/bayonet (random selection)

Heavy Gravity Infanteri Team Pack – A team of 6 figures
Heavy Gravity Infanteri Squad Pack – A standard squad of 12 figures
Heavy Gravity Infanteri Horde Pack – A horde of 24 figures

Heavy Gravity Kavalleri, sword, shield and heavy blaster, mounted on Wooly Bool
Heavy Gravity Kavalleri Grupp – A Squadron of 6 riders with mounts (Wooly Bool)

Heavy Gravity Kavalleri, sword, shield and heavy blaster (rider only, no mount)
Heavy Gravity Kavalleri, rider only, no mount, bag of 6 figures

Heavy Gravity Dismounted Kavalleri, sword, shield and heavy blaster (suitable for use as an Infanteri officer)
Heavy Gravity Dismounted Kavalleri, A team of 6 figures
Heavy Gravity Dismounted Kavalleri, A team of 12 figures

Multi-figure packs are a random selection of appropriate figures and will include leader types.

 

In other news, Liam is putting the finishing touches on his first article for Table Top Talk. He has been doing a bit of study and analysis of the American Revolution. He has yet to show it to me, so I can’t give you any hints as to the content, but if it lives up to his usual standards it should be an interesting article. Look for more news soon.

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Snow Day

January 30th 2013

After a couple for nice, spring like days we have settled back into a more winter like weather pattern today. With the snow, and dropping temperatures, I decided that this would be a good day to work from home rather than driving into the office. My home office, for today is the game room. From here I have a nice view. While I can’t see than animals (besides they are all hanging out in the barn(s))  I can see the white landscape and falling snow, so overall a nice place to work from.

One of the advantages to working from home is that my time is very flexible. This means I can fit in other small-ish projects during the day. For example, today I started work at about 5:30am and, now a few hours later I’m fitting in some writing time. About lunch-time I’ll need to pop out and run a pass or two down the driveway with plow truck.

Well, now on to something that might be of more interest. Here we are nearly the end of January 2013 and I’ve not given any updates on the happenings here at HistoriFigs HQ. So far this year I’ve been mostly working on wrapping up things for 2012 (end of year paperwork goes on forever, or so it feels). I’ve also taken a wee bit of time to try and map out some re-molds and new releases for the coming year. Not a whole lot of news on the front just yet, but should be soon (well within the next couple of weeks).

I’ve also taken a bit of time to try and clean up the game room. Hard to plan or play games when the game table is covered with, well lots of stuff. I’m making good progress on this project. Which also means that inventory is getting into better shape (even if we are running at lower levels). If I can keep this project rolling, we will schedule a few game days at the shop this spring and summer.

Right now I’m working on three different game projects. First up is my 20mm Fire and Charge game. If I stay on track I should have basic French and British armies ready for battle in late March. Nothing fancy out the gate, just enough figures for a balanced game and a 6 x 4 table. While my table can be configured as a 12 x 6  or even an 18 x 4 table I’ve decided that some smaller games would be fun, so targeting games that will fit on just one section of the table. Anyhow, the basic armies will make for a nice starting point for some Fire and Charge games. The games themselves will help me finish off the last bits of updating for the 50th Anniversary edition of Fire and Charge.

Next on my game list are a pair of Colonial themed games. The first being the Zulu War. May armies will be made up of (primarily) Scruby 30mm figures. I’m building both British and Zulu forces. The rules used will be The Sword and The Flame. However, rather than using the standard 20 figure units we will be using Mark Fastoso’s variant with fewer figures (Infantry with 8 and Cavalry with 6) per unit. The smaller sized units will not only speed up the game, they will help keep the table from being too crowded with figures. I’m still building most of my forces at full TSATF strength so that I can use the same armies when I pop down to play at Randy’s house (he prefers the 20 figure units) or wherever else I might need larger sized units. Right now it is looking like my Zulu War project will be ready for the tabletop in early April. Not going too crazy for the first games. The Zulu are easy, just need lots of them. For the British I’ll have: the obvious Infantry plus some Cavalry (Frontier Light Horse and some Lancers) and some artillery. Adding more variety as my forces grow. Randy has been working on Zulu War too, so I’m sure we will play games her and and at his house (maybe even a host a game at Rock-Con in the fall). My second Colonial themed game is my Italio-Ethiopian War game. This time in 15mm. I started this one as a small game project. I wanted it to fit in a small space. But now that I’m close to being ready for a game, I’m thinking that I need to drop back and go bigger. The original idea was to go with the same TSATF / Fastoso configuration as the Zulu War game, but I think that after a few smaller games I’ll dive back in and got for a game more along the lines of 800 Fighting Englishmen. If I can finish the figures that are on the table now, I should be ready for the first game mid to late February.

There are more game plans in the works, but these are my top priority games for the first half of 2013. There will also be some ACW games (40mm Scruby figures). Some Napoleonic skirmish games (45mm Scruby figures) and maybe even Moro Rebellion in 15mm. I’ve also been toying with the idea of some small games that can be played at conventions in the middle of our table in the dealer area. I’m thinking DBA-ish games. These would be idea, as they require few figures and very little space. More on these projects as they progress. The last game project I have in mind for 2013 is ACW themed. I’m still not sure where I’m going with this one. It could be 54mm or it could be 20mm (new 20mm at that) or anywhere in between. I am kinda hooked on the idea of 10 figure units – well we shall see how things shake out.

There is plenty more to write about, but i figure that I’ve rambled on enough for one post. Besides I need to get back to work :)

Check back soon for more.

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ORGANIZING A NAPOLEONIC WAR GAME ARMY

January 16th 2013

Today we bring you an article by Jack Scruby from the year 1959. We learn about Formation trays and a Regimental type game. I find this article interesting in that its contents closely mirrors a Napoleonic project that I have been working on for some time. Will I ever finish the project? Who knows? I am a very slow painter and in 30mm I’m even slower, so we shall see.

Also mentioned in this piece are the actual rules used to play the game. I may have a copy of these and if I do, I will post them in the near future. If you happen to have a copy, please let me know (just in case I can’t find a copy here).

 

ORGANIZING A NAPOLEONIC WAR GAME ARMY

by Jack Scruby

The War Game Digest Book III Volume II, June 1959

Any war gamer setting out to organize a Napoleonic war game army has several things to consider. But the basic elements should be scale and numbers. In the past few years I’ve made two complete Napoleonic armies; one in 54mm scale and one in 30mm scale; and perhaps my experience will be of some help to those of you interested in this period of miniature warfare.

Scale of the figures (i.e, their actual size) is of great importance, and one that takes careful consideration. Those players who like their figures painted as recognizable individuals will prefer the 54mm I’m sure. But the big drawback to this scale model is that they are expensive to buy or reproduce, they are bulky and hard to store, are difficult to painting quantity, and require large battlegrounds to maneuver on.

Several years ago I commenced making 30mm soldiers, and the glamor of the 54mm size figure was lost for good, and now my Napoleonic army in this scale that I spent a couple of years in the making, lies idly on my shelves gathering dust and cobwebs.

For I’ve found the 30mm scale is not too small, nor too large; its easily stored between battles, the figures are painted quickly, and enough “individualism” remains to satisfy my needs. Unlike our friend Ed Saunders, who is now specializing in soldiers that stand only 5/8 of an inch high, I’ll still stick to the 30mm figure, since no matter how small the figure, or how great the playing area, a miniature battle generally is fought on a small part of the playing field as each general is forced to concentrate his troops against his opponents concentrations.

The number of troops needed for Napoleonic war games can be decided by the area of playing space available, the amount of money available to buy soldiers with, and the time generally available to play the war game in. These factors should be combined, for upon each of them depends the number of troops one should have to fit his own particular needs and physical war game setup. Perhaps by telling you of my own war game armies, it will give you a “scale” to compare your own plans and ideas.

At the present time my 30mm Napoleonic armies consist of some 400 French and 400 British infantry figures, and l00 each of cavalry. I seldom use these many men to fight a war game with, but I have used this number in some games and did not find my 8 ft by 6 ft sand table too crowded.

Normally my opponent and I used armies composed of 260 infantrymen, 3 cannons and 50 cavalry (or less). To me this is about the right numbers — any less and its only a skirmish, any more and its crowded. Using this many men, battles normally will last from 5 to 7 hours duration.

Within recent months however, we’ve developed a new type of Napoleonic war game, based on ideas presented to us by John Schuster and Ted Haskell – We call this the Regimental Napoleonic war game, and in using these rules, organization of your troops is of prime importance.

Basically, under these rules, all infantry is formed into ‘Regiments’ of 20-men, and are mounted on a balsa wood moving tray (also called Formation Tray). All fighting is done on a ‘regimental’ basis; i.e. volleys are fired by a regiment, not by an individual count of men. When casualties within a regiment reach 3/4 of the original strength, that regiment is removed from the table. Up to that time, the regiment retains its full firepower.

Since we have been using these Formation Trays, we have found that more troops could be used, and moved, than possible in our previous battles. For naturally, it is as quick to move a tray containing 20 soldiers as it once was to move a single model soldier. Cutting down on the “movement time” has speeded up the game tremendously – once it would take at least fifteen minutes to move your entire force; now its only a few minutes.

Now, provided that you would use these Moving Trays, organization of your armies then basically depend on the number of Regiments. (One officer is usually added to each regiment, but is not counted in the volley – his biggest asset is that he counts as 2 points in a melee). Thus, if you decided to have lO man regiments per moving tray, you could easily have lO regiments – or – lOO men per side. In proportion you’d need 25 cavalry and one or two cannons. As you decide, you can then build up your armies further by adding more regiments, or by adding more men to your present regiments. Thus, in the end, your two opposing forces will balance out nicely.

As you get further into the war game, you’ll want some variance from having two equal forces always oppose each other. Some regiments can be “reinforced regiments”, and can have, say, l5 men instead of the basic lO men (as outlined above). Some can be Light Infantry regiments, or Guard regiments with more movement or firepower. And the Regimental Rules allow for more – or less -firepower depending on the formation (In Line, Column, or Square) the regiment happens to be in at the time of delivering the volley. So there are many ways to “relieve the organizational monotony” of a basic infantry regiment mounted on a moving tray.

Cavalry, artillery and gun crews, are not mounted on trays, but are moved as individuals. Often too, when individual regiments are cut down by casualties, we “dismount” the figures from the trays and move them (in formation) individually until the Regiment is depleted and removed from the table. But, taking an army as I outlined that we use — 260 infantry, 50 cavalry, 3 guns – each player on any given move has only 13 formation trays to move, 5O cavalry and the 3 guns and crews – a matter of only a few minutes time! Our average war game has been cut down at least two hours just by the introduction of these moving trays.

One thing too I like about these trays (aside from their “organizational value”) is the fact that between battles, the 30mm troops really look sharp when set up on their storage shelves. We generally place the casualties back on the trays whenever a regiment is removed from the table and when you set it upon your shelf it makes a nice showpiece to show your friends.

These Formation trays are quite simple to make. I use pieces of 3 inch by 1/4 inch balsa wood, cut to-the appropriate length. Since I mount a 2O man regiment in two rows (lO men to a row) this is generally about 7 inches long by 3 inches wide . When the tray is moved into Line Formation, the lO men face forward. In Column formation, it forms two lines of marching men. (They naturally are not moved on the tray – only – the tray is moved to denote whether in Line or Column. When a “SQUARE ” is formed, we merely place a card on the tray, thus denoting that this tray is formed in Square)

In order to hold the figures onto the-tray, there are two simple ways of doing it. If you use the floor or a hard table top to fight on, you need merely coat the balsa wood tray with a thin layer of childs clay. The soldiers stick fine to this, and are easily removed. You don’t need to even color the tray if you use the vari-colored clays usually sold in a box.

If you play on a sand table like T do, the clay of course cannot be used. It is simple however to make the tray by merely cutting out strips of cardboard, notching tMorhem to fit the leg of the soldier, and stapling these cardboards to the balsa wood. Spray the tray brown, green or gray, and you‘re in business. You’ll find that even on the steepest terrain (on a dirt table) the soldiers will stay inside the formation tray without too much

toppling over.

Formation Tray

Formation Tray

Thanks to John Schuster – who took the time to stencil out the Regimental Rules — a limited number of copies of these rules are available, Those readers who have not already received them from me, should write, and I‘ll send them the rules – as long as they last.

Whether this idea of Moving Trays can be worked for other types of Musket Period war games – such as the Civil War, American Revolution, etc. – I cant say. For the Napoleonic games, where Regiments fought shoulder to shoulder, it brings an added realism that is not possible any other way, it also eliminates the players from using “modern” tactics of straggling and well spread out lines, and forces them to fight the battles as they were fought in that day and age.

Thus, you’ll find the Moving Tray type of game makes for much easier organization of armies, cuts down the playing time, allows more~troops to be used, relieves the dullness of fighting a slow moving opponent, and in general adds to the overall appearance of the battlefield of Napoleonic war games.

More soon…

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